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 "Elite" Tyranids (1500 pts.)

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RotatingPanda
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PostSubject: "Elite" Tyranids (1500 pts.)   Mon Jan 30, 2012 9:59 pm

HQ
The Swarmlord & Tyrant Guard w/bonesword

ELITES
2x Hive Guard
2x Hive Guard
Doom of Malan'tai in mycetic spore

TROOPS
12x Genestealer w/adrenal glands
12x Genestealer w/adrenal glands

HEAVY SUPPORT
"Big Angry", trygon
"Widow-Maker", trygon[/b][/b]

All reserve; Swarmlord, trygons and doom go in aggressively while 'stealers outflank.
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srg
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 1:32 pm

What would you do to take this to 1750? I want to drag you to Gottacon next year... Very Happy
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RotatingPanda
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 1:38 pm

Oh, believe me, sir. I want to go next year.

Knee-jerk reaction, without much thought put into it.

HQ
The Swarmlord & Tyrant Guard w/bonesword

ELITES
3x Hive Guard
3x Hive Guard
Doom of Malan'tai in mycetic spore

TROOPS
11x Genestealer w/adrenal glands
11x Genestealer w/adrenal glands
11x Genestealer w/adrenal glands

HEAVY SUPPORT
"Big Angry", trygon
"Widow-Maker", trygon

Again, all reserve. However, if I were to go, I'd probably rethink the whole list. Remove the Swarmlord, try to fit in some gargoyles or maybe even another trygon. Make one of them a prime to get extra synapse. I'd play around.
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RotatingPanda
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 1:47 pm

Running the numbers, a squad of 8 stealers w/adrenal glands is 136 points and can kill a group of 5 marines (even with FnP) on the charge and kill 4 if they are charged first. So I think I may go with squads of 8 (for maximum, lean efficiency) or maybe 10 to give them a little more durability. 12 is overkill I think.
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srg
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 2:00 pm

They will get shot, so I would account for losing at least a handful before combat.
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sunrastargod
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 7:30 pm

I dont know what all this negative talk about tyranids is.... my first game i would have tied or lost if it did not time out against nids.....talking to the guy later i was the only loss he had at the tourney? I have his list in my case and will post it if you want
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Gideus
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Thu Feb 09, 2012 7:41 pm

I agree, Panda wins more than he loses for the most part, and look how good devon is with his. I think its some sort of perception about the codex
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Night Lord
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PostSubject: Re: "Elite" Tyranids (1500 pts.)   Fri Feb 10, 2012 10:34 pm

yes, a definite perception issue. likely cuz most other things seem either more well armoured, or more numerous. The issue is usually matchups at the squad level. I've almost never overestimated the Tyranids.

anyway.

Reserve everything is probably a BAD IDEA. how will you're hive guard ever do anything walking on the board edge turn 3? Swarmy is footslogging too.

Maaayybe Doom DSing, 2-3 'stealer units outflanking and 1-2 'stealer units walking on if necessary for home objective.

You want the hive guard shooting all 5 times. You want both trygons out front and close together, so that one or both smash into what they want, to give Swarmy time to move in. You want Swarmy getting to the enemy, AND you've paid for his guard so you might as well need them by living dangerously.

as for alternate HQ builds, Matt and I have had great success with a simple double talon flying Tyrant.
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